
Game of Cones
First Year, First Semester Studio Project
The semester explored different categories of design elements such as points, lines, surfaces and volumes. They served as iterative animators of tectonic plasticity. My project centered around a “kit of parts” produced by various Boolean and Slicing operations. As the following drawings will show, the original geometry was created through the intersection of two cones with a cube. The base kit of parts was then produced by slicing the intervened cube into quadrants. The cones were placed in specific positions that allowed the remaining cut edges to be rearranged to find new places of continuity. I explored this found geometry through different methods of analysis such as the creation of vector models or 2D analytical drawings. I also produced models with different materials (silicone, wood and plaster) to further understand the curvature produced by the cones. Silicone allowed the slope of the curve to be increased or decreased because of the flexibility of the material. The Wood veneer changed the curvature of the model over time as the wood responded to the conditions of the studio environment. The plaster was the one material that reproduced the original geometry permanently. The last part of the project was expanding the Boolean Operation beyond the singular initial cube into a wider quadrant of space.